Supplemental Rules

Rules for integrating Bonus Components, Supplemental Components and Optional Rules

Bonus Components

This section of the rules wiki covers the additional rules for setup and gameplay that are necessary to incorporate the bonus components which are included with the core set of Mr. Card Game into a standard game of Mr. Card Game. The rules for all bonus components require that you play with the set of core components, but each set of bonus components may be incorporated into the core set separately or along with any other set of bonus or (future) expansion components, at the player’s discretion. If you decide to play with one or more bonus components, the time of play associated with Mr. Card Game may be lengthened. Adventurer beware.

Nemesis/Epic Item Cards

Description

Nemesis/Epic Item CardsNemesis/Epic Item Cards
A nemesis/epic item card is a type of monster/item card which is associated with the side quests of one of the six character classes in the Kingdom of Loathing. Each core set of Mr. Card Game comes with one nemesis for each of the six class types at four different nemesis locations along with a nemesis map location pile card and a card divider. Like monster/item cards in Mr. Card Game, a nemesis/epic item card is double-sided with a monster power value on one side and an item on the other side.

Setup

Sort the nemesis/epic item cards into piles according to the map icon on the nemesis side of the card. Shuffle the cards in each pile together, add the matching nemesis map location card on top of the pile and place it in the middle of the table near the other map location piles. If you are playing with the Kingdom of Loathing playmat, the four empty spaces below the map of the kingdom are set aside for the nemesis location piles.

Gameplay

Whenever you would choose a monster to defeat, you may select the nemesis on the top of the nemesis location pile instead, provided that you can defeat its power. A nemesis does not drop meat, but its epic item is frequently more powerful than the items you receive from monsters of an equivalent power. If a nemesis/epic item is claimed from a nemesis location pile, then that location pile is updated during the update the map phase at the end of the turn. If a nemesis location pile ever becomes empty, it remains empty for the remainder of the game.

Clarifications

n/a

Boss/Negative Effect Cards

Description

Boss/Negative Effect CardsBoss/Negative Effect Cards
A boss/negative effect card is a type of double-sided card which it associated with the quests in Kingdom of Loathing given to each adventurer by the Council of Loathing. Each core set of Mr. Card Game comes with a boss/negative effect card for each of the boss monsters on the main quests you must complete before you can confront the Naughty Sorceress. Each boss/negative effect card has a boss with a monster power value, meat drop and stat gain on one side and a negative effect which you may suffer from on the other side. Unlike monsters, you must not only be able to defeat the power of a boss to collect its loot, but you must also be able to avoid its retaliation or you suffer a negative effect from your combat with it.

Setup

Order the boss/negative effect cards according to the monster power value on the boss side of the card from lowest (on top) to highest (on the bottom) and place the quest boss pile next to the other map location piles. If you are playing with the Kingdom of Loathing playmat, there is an empty space with a spotlight of the martini glass next to The Heap on the map of the kingdom set aside for the quest boss pile.

Gameplay

Whenever you would choose a monster to defeat, you may select the boss on the top of the quest boss pile instead, provided that you can defeat its power. A boss does not drop an item for you but it does allows you to select from any of the three stat types when you gain a new character stat card and it has more meat than a monster of an equivalent level of power. Since the boss cards are ordered in the quest boss pile, there is no need to update the pile at the end of each turn. If the quest boss pile ever becomes empty, it remains empty for the remainder of the game. Combat with a boss is also automatically hardcore (see Hardcore Combat rules below), with the negative effect (see Negative Effect rules below) that you suffer from its retaliation printed on the backside of the card. If you avoid retaliation, remove the boss/negative effect card from the game at the end of combat. If you do not avoid retaliation, flip the card over and place the boss/negative effect card with the negative effect side face up into your Display Case.

Clarifications

If you play with the quest boss pile, you must decide during setup whether you want to require all quests to be completed before anyone may declare a March on the Tower. If so, no one may declare a March on the Tower until the quest boss pile is empty.

Naughty Sorceress Foil Cards

Description

Naughty Sorceress Foil CardsNaughty Sorceress Foil Cards
A Naughty Sorceress foil card is a type of monster/item card which represents one of the three different incarnations of the Naughty Sorceress. Each of the first and second Naughty Sorceress foil cards lists a monster power and a global effect for the Naughty Sorceress on one side and the Instant Karma special item on the other side. The third form of the Naughty Sorceress has her monster power on one side and the imprismed King Ralph on the other side. Each Naughty Sorceress foil card may be substituted for the standard Naughty Sorceress to modify the goal and environment of a single standard game or they may be incorporated together as part of the ascension version of Mr. Card Game.

Setup (Individual Game)

Once you select the difficulty of the Naughty Sorceress you wish to play with, shuffle up all the Naughty Sorceress foil cards with the appropriate monster power and place one underneath the Sorceress’ Tower map location card. Remove all the remaining Naughty Sorceress cards from the game.

Setup (Ascension Game)

Sort the Naughty Sorceress foil cards into piles according to monster power of the Naughty Sorceress. Shuffle the cards in each pile separately. Place a number of first form Naughty Sorceress foil cards underneath the Sorceress Tower equal to the number of players in the game. Then place a number of second form Naughty Sorceress foil cards under those cards equal to the number of players in the game. Finally place the third form Naughty Sorceress foil card at the bottom of the Sorceress Tower location pile. Then remove any remaining Naughty Sorceress cards from the game without looking at them.

Gameplay

While a Naughty Sorceress foil card is on the top of the Sorceress Tower, the global effect that is written on that card in lieu of her flavor text effects the kingdom. Adjust the value of the monsters, items, stats and skills accordingly. Since different Naughty Sorceresses foil cards have different global effects, this will have a different impact on the value of certain strategies in the game. If you are playing with the ascension rules (see Ascension rules below), the Naughty Sorceress on top of the Sorceress Tower will change as different versions of her are defeated by the players.

Clarifications

n/a

Supplemental Components

This section of the rules booklet covers the additional rules for setup and gameplay that are necessary to incorporate the supplemental components (sold separately) into a standard game of Mr. Card Game. The rules for all supplemental components require that you play with the set of core components, but each set of supplemental components may be incorporated into the core set separately or along with any other set of bonus, supplemental or (future) expansion components, at the player’s discretion. If you decide to play with one or more supplemental components, the time of play associated with Mr. Card Game may be lengthened. Adventurer beware.

Mr. Store Item Cards

Description

Mr. Store Items CardsMr. Store Items Cards
A Mr. Store item card is a special item card based upon an item of the month in Kingdom of Loathing. It has an item displayed on the front side of the card and the Mr. Store icon displayed on the back of the card. Mr. Store item cards are printed as part of the pre-release promotion of new sets and are no longer available after that period ends.

Setup

Shuffle all the Mr. Store item cards you’d like to use together and deal out three to each player face-down. Place any remaining Mr. Store item cards aside. If you are not playing with another set of optional components, you may want to remove Mr. Store item cards whose effects refer to those components. For example, Boris’ Helm provides a +1 to your Familiar’s weight. If you are not playing with Familiars, this card may not be as powerful as another Mr. Store item.

Gameplay

Whenever you have the opportunity to perform a non-combat action, you may return a number of meat tokens to the common pool equal to the value inside the meat icon on one of the face-down Mr. Store items in your collection to turn it face up and add it to your Display Case. Once added to your Display Case, you may use a Mr. Store item like any other item of a similar item type. However, you may not AutoSell a Mr. Store item nor are Mr. Store items ever placed into The Heap.

Clarifications

You do not have to reveal a Mr. Store item card to anyone unless and until you add it to your Display Case. Frequently, it is a good strategy to keep your Mr. Store items hidden. Mr. Accessory cards are Mr. Store item cards and may be used interchangeably with other Mr. Store items. You may not AutoSell a Mr. Store item. If you Pulverize a Mr. Store item, return it to your collection face-down.

Character Class Cards

Description

Character Class CardsCharacter Class Cards
A character class card is a special passive ability card type associated with one of the six character classes in the Kingdom of Loathing. Each character class card describes a unique ability associated with its class which you benefit from as long as the card is in your Display Case.

Setup

Shuffle the character class cards together and deal out one card to each player. Place your character class card in your Display Case next to your other starting items. Place any unused character class cards aside.

Gameplay

The ability on a character class card acts like a passive skill ability for you throughout the game.

Clarifications

If you are playing with ascension rules, place the unused character class cards into the middle of the table. Once you complete an ascension run, you must return your character class card to the middle of the table and select a new class from one of the other character class cards there.

Character Class Boards

Description

Character Class BoardsCharacter Class Boards
A character class board is a special, double-sided, gameboard associated with one of the six character classes in the Kingdom of Loathing. Each character class board contains the three starting equipment for one of the six character classes along with the unique ability associated with that class which you benefit from as long as the character class board is in your Display Case.

Setup

Shuffle the character class boards together and deal out one to each player. Place your character class board in your Display Case with either side faceup and any unused character class boards aside. If you choose to place your character class board with one of the six Kingdom of Loathing classes face up, return your starting newbie gear cards to the gamebox.

Gameplay

While you have a character class board in your Display Case, you may use the ability described on the character board. Starting class equipment is always available to you but you may not AutoSell it. If you wish to equip an equipment item you acquire throughout the game, place the new item overtop of the corresponding item type slot on the character class board.

Clarifications

If you are playing with ascension rules, place the unused character class boards into the middle of the table. Once you complete an ascension run, you must return your character class board to the middle of the table and select a new class from one of the other character class boards there. Whenever you would select a new character class, you may instead select the Mr. Card Game side of the character class board and acquire the standard starting newbie gear.

Kingdom of Loathing Map Playmat

Description

Kingdom of Loathing Map PlaymatKingdom of Loathing Map Playmat
The Kingdom of Loathing map playmat is a map of the all the main locations in the Kingdom of Loathing modified to mirror the map location cards in Mr. Card Game. The playmat includes a space for each of the map location cards in the core set along with a spot for the Heap, boss monsters and two extra locations which will be used in (future) expansion sets.

Setup

Before you sort the monster/item cards according to the map icon on the monster side of the cards, place the playmat in the middle of the table, map side up. Instead of placing the location piles in a grid according to the standard setup diagram, place each location pile on the corresponding map icon on the playmat.

Gameplay

n/a

Clarifications

If you incorporate the Nemesis/Epic Item cards into your game, use the four empty spaces beneath the land mass on the playmat for those location piles. If you incorporate the Boss/Negative Effect cards into your game, place that pile in the space with the spotlight of the martini glass labeled Quests.

Optional Rules

This section of the rules booklet covers additional general game rules and clarifications which are required to incorporate certain bonus and supplemental components. Although each individual component includes setup and gameplay rules associated with it, this section provides greater detail about the underlying framework of Mr. Card Game which extends beyond the core set. This section covers alternate ways to play the game with existing components such as Hardcore Combat, Ascension and class-based play as well as details regarding Negative Effects and Accessories which only appear on a few of the bonus and supplemental components but which will play a larger role in (future) expansions of Mr. Card Game.

Hardcore Combat

Hardcore CombatHardcore Combat
Whenever your combat is hardcore, you risk suffering retaliation from the monster, nemesis or boss you defeat. Each monster, nemesis or boss has a counter attack value equal to the type and number of the stat drop listed on the bottom of the card. For example, Ed the Undying has a stat drop value of four of any stat, so his counter attack value is also four of any stat. In order to avoid retaliation, after you perform your combat maneuver, you must discard a value of character stat cards equal to the value of the counter attack with a type that corresponds to the type of the counter attack. So, if you face Ed the Undying, you will suffer his retaliation unless you discard a number of character stat cards from your hand of any single character stat type whose total value is equal to or greater than four. On the other hand, if you were to face the Hung Over Half-Orc Hobo, you would need to discard muscle cards whose total value is worth 2 or more muscle.

Ranged attacks provide you with an element of protection from retaliation. If you perform a Ranged attack, reduce the value of any counter attack by the value of the power of the ranged weapon (the numeral listed in its anvil) you have equipped before determining the total value of character stats you need to discard to avoid retaliation.

Suffering retaliation does not prevent you from defeating a monster. But, if you fail to block a counterattack, then you acquire a negative effect as a result of the combat. The negative effect you acquire from each boss is listed on the reverse side of the boss/negative effect card. In (future) expansions, other negative effects will be able to be drawn for other monsters. If you suffer retaliation from a boss, turn the card over and place the negative effect in your Display Case.

Negative Effects

Negative EffectsNegative Effects
Negative effect abilities are similar to buff abilities, but instead of receiving a benefit from the ability, you suffer a penalty. There are three different sub-types of negative effects: injuries, impairments and illnesses. Injuries, impairments and illnesses can inflict a negative value on one or more of your combat bonuses, limit what kind of actions you can perform, force you to drop equipment, increase the power of monsters during your turn or impose some other deleterious effect on you while they are in your Display Case. As long as you have a negative effect card in your Display Case, adjust your range of options and stats accordingly. Negative effects may be removed either by a skill that cures a negative effect sub-type or when you roll over. Whenever you roll over, you may remove any one negative effect card from your Display Case. If the negative effect on a boss/negative effect is removed from your Display Case, remove it from the game.

Ascension

AscensionAscension
Ascension is version of Mr. Card Game modeled after the multiple run dynamics in the Kingdom of Loathing which requires you to defeat the Naughty Sorceress three times to win the game. Each time you defeat the Naughty Sorceress in the ascension version of Mr. Card Game, you have completed an ascension run and you must reset your character to its base stats and items. Fortunately, you may keep all the extra meat you have accumulated from your run, you gain an Instant Karma from the Naughty Sorceress which will help you upgrade your stats and you may select one skill that you trained during the run to permanently keep (to perm) in your Display Case throughout the game.

Unlike a standard game of Mr. Card Game, there is no collective March on the Tower in ascension. Instead, whenever you can defeat the top version of the Naughty Sorceress, you may do so. Once you defeat one of the first two forms of the Naughty Sorceress, you must return all the cards in your personal character stat deck, hand and discard pile which are greater than level one to the communal character stat piles and create a new character stat deck for you with four copies of each type of first level character stat card. You must also discard all the items you have acquired into The Heap and replace them with the three starting newbie gear. Finally, you must place all skills you have trained into the trainer skill discard pile. However, before you do so, you may select one skill in your Display Case to perm. Keep that skill in your Display Case.

Once you have reset your stats and items and permed one of your skills, flip over the Naughty Sorceress card and place the card with the Instant Karma side face up into your Display Case. At the end of the turn, the top Naughty Sorceress card will change once you update the map and play continues. The first player to defeat the third form of the Naughty Sorceress wins the game.

Certain cards that you acquire during an ascension run are not reset when you start a new run. If you have any Mr. Store items, any Instant Karma or any permed skills in your Display Case when you finish an ascension, they remain in your Display Case along with all the meat tokens you accumulated.

If one or more players has not yet finished their first (or second) run, by the time you would make a March of the Tower against the second (or third) version of the Naughty Sorceress, temporarily remove the lower level Naughty Sorceress cards until you find the top second (or third) version. Once defeating the Naughty Sorceress, replace the lower level versions. If you are playing with the Boss monster cards and all boss have been defeated, you should immediately return all boss cards to the boss monster pile in order of lowest power (on top) to highest power (on bottom). Likewise, shuffle and recreate a new pile for any Nemesis map locations which become empty.

Fifth Player

Fifth PlayerFifth Player
A set of three newbie starting gear cards from clan Noblesse Oblige and four copies of each first level character stat card have been included in the core set to allow you to add a fifth player to the game. Although the addition of a fifth player will increase the number of turns in the game and it will tend to impose limits on choices and resources, all the rules for setup and gameplay with five players otherwise remain the same as games with fewer players.

Accessories

Mr AccessoryMr Accessory
An accessory is a type of item found on the Mr. Accessory item card given to supporters during Mr. Card Game’s initial Kickstarter campaign as well as on some of the monster/item cards in expansion sets of Mr. Card Game. Like weapons, hats and pants, accessories are a type of item which you must equip in order to benefit from its effect. During your non-combat phase, you may equip an accessory item in your Display Case. Unlike other types of equipment, you may have multiple accessories equipped at the same time. However, all characters have a limit of three equipment items (of any type) that they may equip at the same time. If you already have three equipment items equipped, you must immediately unequip one of them if you try to equip a fourth.

Class-Based Skills

Class Skill CardClass Skill Card
Each skill card has a class type associated with it. The class type of a skill is represented by the semi-transparent icon behind the main image on each skill card, as well as the color of the skill card outline which corresponds to the class main stat. If you wish to play a class-based version of Mr. Card Game, then sort each of the skill cards into separate piles based upon the class type icon on each card at the beginning of the game and shuffle each class skill type pile separately.

Rather than form a line of four face up cards in the trainer area, place each class skill type pile face-down in the trainer area and flip the top card of each class skill type pile faceup. If a skill card is acquired by a player, flip over the next card in that class skill pile whenever you update the map. Otherwise, the skill cards in the trainer area are not updated. Although each separate class pile ensures that at least one skill for each class will be available, you may acquire any faceup skill card you want during your turn.

Clarifications

Pulverize (clarification)

As long as an item has an anvil icon on it, it may be targeted by the effect of Pulverize. If you choose to Pulverize a Mr. Store item, return the item card face-down to your collection instead of placing it into the Heap.

AutoSell (clarification)

As long as an item has an AutoSell meat icon on it, you may autosell that item whenever you can perform a non-combat action. If there is no AutoSell meat icon, you may not select that item to autosell.